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The overall premise of this location is that you are playing the host, Kate, who is locked in a mansion with a Serial Killer, Hank who keeps killing you over and over again. I had some fun with a few of the shots and added Hank creeping in a few of them. My responsibilities included modeling, texturing, UVs, LODS, set dressing, world-building, optimization/performance, and managing two other artists. I had the pleasure of working with a small team on this environment.

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Since I was in charge of Set Dressing the Environment, I worked closely with the Level Designer on figuring out the layout of the Mansion and the rooms, which you, as the player, would traverse.  Because this project initially started with only two Environment Artists and a Lighting Artist, I modeled the majority of the props in the environment as well as a few architectural pieces.  The other environment artist only did architecture.  Later on, two other artists joined us to help with prop making.  I was put in charge of them both and was responsible for coming up with and delegating tasks to them, plus helping them when needed. 

Images sometimes take a few seconds to load when you click on them, as they are at a higher resolution.

Drawing Room/Library

Grand Foyer

Music Room

Other Rooms

Props

Tablecloths

For these tablecloths, I needed to make a lace set to go on 4 of the different tables.  The main dining room table, the small dining room table in the Library, and one each for two different side tables.  I created a lace pattern in Illustrator and then created a different pattern orientation to go with the different tables.   I made the tablecloths using nCloth in Maya to simulate the tablecloths.

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