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About Me

I’m an experienced game artist specializing in environment art, with a passion for visual development, art direction, and creating immersive interactive experiences. I’m currently at Sky Lantern Studios, where I contribute across environment art, visual development, and art direction on a variety of games and experiences. My background also extends to game design, graphic design, and 2D art, giving me a multidisciplinary approach to the projects I work on. I also take on consulting work, so if you’re interested in working together, feel free to send me an email and we can set up a time to chat.

I received my Master of Fine Arts in Interactive Media and Game Design from the University of Southern California (USC) and my Bachelor of Fine Arts in Visual Effects, with a minor in Animation, from the Savannah College of Art and Design (SCAD).

I grew up with a love for digital art and fantasy worlds, alongside a competitive, game-playing family. I’m constantly inspired by art, books, games, and digital media, all of which continue to influence the work I create today. I especially admire the work of artists Conrad Roset and Soey Milk, and when I’m not creating art or playing games, I love baking desserts.  :)  

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​Expertise: 3D Modeling and Texturing, Environment Art Asset Creation, Art Style Consistency, Art Asset Optimization, Worldbuilding, Environmental Storytelling, Composition, Color Theory, Collision Setup, Art Direction, Level Art, Level Design, Set Dressing, Trim Sheets, Tileable Textures, Lighting Design, Documentation and Organization, 3D Printing and Laser Printing, Playtesting and Feedback, VR Development, Game Design, Performance Optimization, Graphic Design, Font Creation, Video Editing, Exhibit and Set Design, Outsource Management, Collaboration and Teamwork, Team Leadership, Time Management and Efficiency, Stong Communication Skills, Adaptability to New Technologies and Techniques, Self-Confidence,/Positivity, Passionate for Video Games, Photography, Baking Desserts :)

Software: Autodesk Maya, Zbrush, Substance Painter, Substance Designer, Photoshop, Illustrator, After Effects, InDesign, Premiere, Premiere Rush, Unreal Engine 4 & 5, Unity, Jira, Confluence, Linear, Speedtree, Shotgrid, Miro, Figma, Marmoset, UVLayout, Google Workspace, Rizom UV

Resume

Work History

Education

Sky Lantern Studios

September 2025 - Present

Co-Founder & Chief Creative Officer

Refactor Games

January 2026 - July 2026

Senior Environment Artist

Survios

May 2016 – October 2025​​

Senior Environment Artist

Artist

Art Intern

IndieCade

August 2016 – Present

Juror

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USC Game Innovation Lab

April 2015 – December 2016

Game Artist and Game Designer

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Disney Interactive Studios

June 2015 – August 2015

Showcaser 

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University of Southern California

January 2015 – December 2016

Graduate Teaching Assistant

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IndieCade

October 2014, Seasonal

Award Volunteer

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Master of Fine Arts

Interactive Media and Game Design

University of Southern California 2014 - 2017

Bachelor of Fine Arts

Visual Effects (Major)

Animation (Minor)​​

Savannah College of Art and Design 2009 -2013

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Shipped Titles

Fifa World Cup: Launch Edition (2026)​​​​

Alien: Rogue Incursion: Evolved Edition (2025)

Alien: Rogue Incursion (2024)

Creed Rise to Glory: Championship Edition (2023)

Puzzle Bobble VR: Vacation Odyssey (2021)

The Walking Dead: Onslaught (2020)

Westworld: Awakening (2019)

Battlewake (2019)

International AAA Comic-Con Demo (2019)

Electronauts (2018)

Sprint Vector (2018)

Raw Data (2017)

USC On The Safe Side (2016)

 

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Publications

Insider Gaming Showcase

Insider Gaming – May 28, 2026

  • Interviewed alongside one of my fellow co-founders at Sky Lantern Studios about the studio’s progress and one of the projects we are currently developing, Deep Dive. The interview covered the process of getting the studio off the ground, the challenges we have faced, our team’s background in the industry, the inspiration behind the game, and several of its key features.

Benefits of Social Media When Advertising Your Products

Franklin Academy – Feb 21, 2025

  • Spoke as a guest speaker to students on how social media can help them when starting a small business to advertise their products. Some of the things I talked about were going into detail on different strategies they can do to increase their target audience; as well as how to foster engagement with their audience, and the importance of market research and how being on multiple platforms is extremely beneficial. Also went over various free tools available to them to help them start off their small business. 

Game Making Tools: More Than What You Think

Virginia Commonwealth University – Sept 14, 2022

  • Spoke as a guest speaker on how game-making tools can be used in ways more than what people tend to perceive as a typical game and how they can be used as an art expression, for immersive journalism, etc. Essentially, be used to tell the world whatever you would like; as it's interactive media, you can create using the tools people use to make video games. Also talked about how you can introduce game-making into the classroom for children K-12 and the free resources available for them. 

Christina Orcutt Interview - Puzzle Bobble 3D: Vacation Odyssey Colorblind Mode

Screenrant - Oct 2, 2021

  • Interviewed by Screenrant about Puzzle Bobble 3D: Vacation Odyssey's many color blindness options and how they work and what went into making them.

Puzzle Bobble 3D: Vacation Odyssey Environment Designer Discusses Accessibility Options and More

The Pro Faned Otaku - Sept 23, 2021

  • Interviewed about the Colorblindness Accessibility in Puzzle Bobble 3D: Vacation Odyssey. Went over types of colorblindness, what we did in the game to help those with color impairment, and went over a little bit about what else is being done in the world to help those with accessibility issues.

Breaking into VR with Survios: The Time is Now

Wonder Women in Tech - Aug 18, 2017

  • Spoke on a Panel at the Wonder Women in Tech Conference in Long Beach. We talked about what it was like breaking into R as women, what our experiences as women at Survios was like, what some of the different and unique challenges you have to design for because the tech is VR, plus, a few other things.

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