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About

Christina Orcutt is a Senior Environment Artist with a passion for games, environment art, and interactive experiences.  She is currently working at Sky Lantern Studio making various Games/Experiences.  She also specializes in Game Design, Graphic Design, and 2D Art. 

 

She received her Master of Fine Arts in Interactive Media and Game Design at the University of Southern California(USC) and her Bachelor of Fine Arts in Visual Effects with a minor in Animation from Savannah College of Art and Design(SCAD).

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She grew up with a love for digital arts and fantasy worlds, plus a competitive game-playing family.  She is constantly inspired by art, books, games, and digital media that continue to influence the work she creates today.  She currently really admires the artists, Conrad Roset and Soey Milk, and loves baking desserts.  :)  

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​Expertise: 3D Modeling and Texturing, Environment Art Asset Creation, Art Style Consistency, Documentation and Organization, Art Asset Optimization, 3D Printing and Laser Printing, Playtesting and Feedback, VR Development, Graphic Design, Game Design, Font Creation, Management of Outsourcing, Photography, Exhibit and Set Design, Baking Desserts :)

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Software: Autodesk Maya, Zbrush, Substance Painter, Substance Designer, Photoshop, Illustrator, After Effects, InDesign, Premiere, Premiere Rush, Unreal Engine 4 & 5, Unity, Jira, Confluence, Speedtree, Shotgrid, Miro, Figma, UVLayout, Google Workspace

Resume

Publications

Benefits of Social Media When Advertising Your Products

Franklin Academy – Feb 21, 2025

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  • Spoke as a guest speaker to students on how social media can help them when starting a small business to advertise their products. Some of the things I talked about were going into detail on different strategies they can do to increase their target audience; as well as how to foster engagement with their audience, and the importance of market research and how being on multiple platforms is extremely beneficial. Also went over various free tools available to them to help them start off their small business. 

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Game Making Tools: More Than What You Think

Virginia Commonwealth University– Sept 14, 2022​​

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  • Spoke as a guest speaker on how game-making tools can be used in ways more than what people tend to perceive as a typical game and how they can be used as an art expression, for immersive journalism, etc. Essentially, be used to tell the world whatever you would like; as it's interactive media, you can create using the tools people use to make video games. Also talked about how you can introduce game-making into the classroom for children K-12 and the free resources available for them. 

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Christina Orcutt Interview - Puzzle Bobble 3D: Vacation Odyssey Colorblind Mode

Screenrant - Oct 2, 2021

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  • Interviewed by Screenrant about Puzzle Bobble 3D: Vacation Odyssey's many color blindness options and how they work and what went into making them.

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Puzzle Bobble 3D: Vacation Odyssey Environment Designer Discusses Accessibility Options and More

The Pro Faned Otaku - Sept 23, 2021

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  • Interviewed about the Colorblindness Accessibility in Puzzle Bobble 3D: Vacation Odyssey. Went over types of colorblindness, what we did in the game to help those with color impairment, and went over a little bit about what else is being done in the world to help those with accessibility issues.

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Breaking into VR with Survios: The Time is Now

Wonder Women in Tech - Aug 18, 2017

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  • Spoke on a Panel at the Wonder Women in Tech Conference in Long Beach. We talked about what it was like breaking into R as women, what our experiences as women at Survios was like, what some of the different and unique challenges you have to design for because the tech is VR, plus, a few other things.

Work History

Education

Sky Lantern Studio

September 2025 - Present

Co-Founder & Chief Creative Officer

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Survios

May 2016 – October 2025​​​

Senior Environment Artist​​

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IndieCade

August 2016 – Present

Juror

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USC Game Innovation Lab

April 2015 – December 2016

Game Artist and Game Designer

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Disney Interactive Studios

June 2015 – August 2015

Showcaser 

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University of Southern California

January 2015 – December 2016​​

Graduate Teaching Assistant

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IndieCade

October 2014, Seasonal

Award Volunteer

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Master of Fine Arts

Interactive Media and Game Design

University of Southern California 2014 - 2017

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Bachelor of Fine Arts

Visual Effects (Major)

Animation (Minor)​​​

Savannah College of Art and Design 2009 -2013​​

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Shipped Titles

​​​​​​Alien: Rogue Incursion: Evolved Edition (2025)

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Alien: Rogue Incursion (2024)

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Creed Rise to Glory: Championship Edition (2023)

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Puzzle Bobble VR: Vacation Odyssey (2021)

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The Walking Dead: Onslaught (2020)

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Westworld: Awakening (2019)

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Battlewake (2019)

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International AAA Comic-Con Demo (2019)

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Electronauts (2018)

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Sprint Vector (2018)

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Raw Data (2017)

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USC On The Safe Side (2016)

 

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