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About

Christina Orcutt is an Environment Artist with a passion for games, environment art, and interactive experiences.  She is currently working at Survios in Los Angeles, CA making Virtual Reality Games/Experiences.  She also specializes in Game Design, Graphic Design, and 2D Art. 

 

She received her Master of Fine Arts in Interactive Media and Game Design at the University of Southern California(USC) and her Bachelor of Fine Arts in Visual Effects with a minor in Animation from Savannah College of Art and Design(SCAD).

She grew up with a love for digital arts and fantasy worlds, plus a competitive game-playing family.  She is constantly inspired by art, books, games, and digital media that continue to influence the work she creates today.  She currently really admires the artists, Conrad Roset and Soey Milk, and loves baking desserts.  :)  

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Skills

  • ­Tools:  Autodesk Maya, Zbrush, Adobe Suite, Substance, SpeedTree, Unreal Engine, Unity, UVLayout, Perforce, JIRA

  • Highly Collaborative, Problem Solver, Receptive to Feedback, Quick Learner and able to follow Directions Easily, Passion for Video Games

  • Other Skills: Graphic Design, Game Design, Font Creation, Baking Desserts :)

Experience

3D Artist – Survios Inc., Los Angeles, CA

May 2016 – Present

  • 3D Environment Modeling, Texturing, LODs; Prop Modeling, Rigging and Animation; 3D Sprite Imposters, Set Dressing of Levels; Creative Brainstorming and Prototyping; Optimization of Levels; Research and Development for VR; Onboarding of New Artists.

  • Experience developing VR games using Unreal Engine on Vive, Oculus, Quest, and PSVR; Unity on Vive and Oculus.

  • Work with Production to determine tasks and meetings. 

  • Help Conduct Interviews across multiple disciplines: Art, Design, Production, Engineering, Effects, etc.

  • VR Titles:

    • Puzzle Bobble VR: Vacation Odyssey

    • WESTWORLD: Awakening 

    • THE WALKING DEAD: ONSLAUGHT 

    • BATTLEWAKE 

    • INTERNATIONAL AAA COMIC-CON DEMO

    • ELECTRONAUTS

    • SPRINT VECTOR

    • RAW DATA

 

Juror – IndieCade, Santa Monica, CA

Aug. 2016 – Present

Game Artist and Game Designer – USC Game Innovation Lab, Los Angeles, CA

Apr. 2015 – Dec. 2016

  • 3D Environment/Prop Modeling, Texturing, Reference Scouting of Campus

  • Helped design and develop an immersive educational experience for incoming USC students.

  • Debugged different issues that arose on mobile builds.

  • Created the builds, tested, and uploaded them for the three platforms.

  • Title: USC On The Safe Side (iOS, Android, Web)

Showcaser – Disney Interactive Studios, Inc., Glendale, CA

Jun. 2015 – Aug. 2015

  • Played and demonstrated their Disney Infinity 3.0 game at different conventions.  In addition to helping people testing out the game as needed.

  • Answered specific questions about the game to consumers and press.

Teaching Assistant – University of Southern California, Los Angeles, CA

Jan. 2015 – Dec. 2016

  • Assisted professors with grading, setting up of class, making/assigning student assignments, keeping a class tumblr, meeting individually with students needing help, answering student emails, and keeping the professor organized.

Award Volunteer – IndieCade, Santa Monica, CA 

Oct. 2014  

  • Helped design the aesthetics and laser cut of the special individual awards; Ran the IndieCade Award Twitter Feed; Helped set up and break down of gaming stations; Helped run games and oversee areas to help manage the crowds.

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