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About

Christina Orcutt is a Senior Environment Artist with a passion for games, environment art, and interactive experiences.  She is currently working at Survios making Virtual Reality Games/Experiences.  She also specializes in Game Design, Graphic Design, and 2D Art. 

 

She received her Master of Fine Arts in Interactive Media and Game Design at the University of Southern California(USC) and her Bachelor of Fine Arts in Visual Effects with a minor in Animation from Savannah College of Art and Design(SCAD).

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She grew up with a love for digital arts and fantasy worlds, plus a competitive game-playing family.  She is constantly inspired by art, books, games, and digital media that continue to influence the work she creates today.  She currently really admires the artists, Conrad Roset and Soey Milk, and loves baking desserts.  :)  

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Skills

  • ­Tools:  Autodesk Maya, Zbrush, Adobe Suite, Substance, SpeedTree, Unreal Engine, Unity, UVLayout, Perforce, JIRA

  • Highly Collaborative, Problem Solver, Receptive to Feedback, Quick Learner and able to follow Directions Easily, Passion for Video Games

  • Other Skills: Graphic Design, Game Design, Font Creation, Baking Desserts :)

Experience

Senior Environment Artist – Survios Inc., Remote

May 2016 – Present

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  • 3D Environment Modeling, Texturing, LODs, etc

  • Prop Modeling, Rigging and Animation

  • Set Dressing of Levels

  • Logo and Advertisement Creation for in-game Content

  • Creative Brainstorming and Prototyping

  • Onboarding of New Artists

  • Optimization of Levels

  • Research and Development for VR

  • Managing and Creating Art Tasks in Jira and Shotgrid

  • Manage Outsource Artists and create tasks for them

  • Create and Maintain Documentation for Tools and Procedures

  • Lead and helped implement Color Blindness Accessibility on Puzzle Bobble VR

  • 3D Printing: Prepared and made models for 3D printing. Worked with 3D Trophy Factory to get our 3D models printed for Survios

  • Developed VR games using Unreal Engine on Vive, Oculus, Quest, and PSVR; Unity on Vive and Oculus.

  • Help Conduct Interviews across multiple disciplines: Art, Design, Production, Engineering, Effects, etc.

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  • VR Titles Worked On: ​​​

    • Alien: Rogue Incursion

    • Creed Rise to Glory: Championship Edition

    • Puzzle Bobble VR: Vacation Odyssey

    • Westworld: Awakening

    • The Walking Dead: Onslaught 

    • Battlewake 

    • International AAA Comic-Con Demo

    • Electronauts

    • Srint Vector

    • Raw Data

 

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Juror – IndieCade, Santa Monica, CA

Aug. 2016 – Present

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Game Artist and Game Designer – USC Game Innovation Lab, Los Angeles, CA

Apr. 2015 – Dec. 2016

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  • 3D Environment/Prop Modeling, Texturing, Reference Scouting of Campus

  • Helped design and develop an immersive educational experience for incoming USC students.

  • Debugged different issues that arose on mobile builds.

  • Created the builds, tested, and uploaded them for the three platforms.

  • Title: USC On The Safe Side (iOS, Android, Web)

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Showcaser – Disney Interactive Studios, Inc., Glendale, CA

Jun. 2015 – Aug. 2015

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  • Played and demonstrated their Disney Infinity 3.0 game at different conventions.  In addition to helping people testing out the game as needed.

  • Answered specific questions about the game to consumers and press.

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Teaching Assistant – University of Southern California, Los Angeles, CA

Jan. 2015 – Dec. 2016

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  • Assisted professors with grading, setting up of class, making/assigning student assignments, keeping a class tumblr, meeting individually with students needing help, answering student emails, and keeping the professor organized.

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Award Volunteer – IndieCade, Santa Monica, CA 

Oct. 2014  

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  • Helped design the aesthetics and laser cut of the special individual awards; Ran the IndieCade Award Twitter Feed; Helped set up and break down of gaming stations; Helped run games and oversee areas to help manage the crowds.

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Publications

Benefits of Social Media When Advertising Your Products

Franklin Academy – Feb 21, 2025

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  • Spoke as a guest speaker to students on how social media can help them when starting a small business to advertise their products. Some of the things I talked about were going into detail on different strategies they can do to increase their target audience; as well as how to foster engagement with their audience, and the importance of market research and how being on multiple platforms is extremely beneficial. Also went over various free tools available to them to help them start off their small business. 

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Game Making Tools: More Than What You Think

Virginia Commonwealth University– Sept 14, 2022​​

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  • Spoke as a guest speaker on how game-making tools can be used in ways more than what people tend to perceive as a typical game and how they can be used as an art expression, for immersive journalism, etc. Essentially, be used to tell the world whatever you would like; as it's interactive media, you can create using the tools people use to make video games. Also talked about how you can introduce game-making into the classroom for children K-12 and the free resources available for them. 

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Christina Orcutt Interview - Puzzle Bobble 3D: Vacation Odyssey Colorblind Mode

Screenrant - Oct 2, 2021

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  • Interviewed by Screenrant about Puzzle Bobble 3D: Vacation Odyssey's many color blindness options and how they work and what went into making them.

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Puzzle Bobble 3D: Vacation Odyssey Environment Designer Discusses Accessibility Options and More

The Pro Faned Otaku - Sept 23, 2021

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  • Interviewed about the Colorblindness Accessibility in Puzzle Bobble 3D: Vacation Odyssey. Went over types of colorblindness, what we did in the game to help those with color impairment, and went over a little bit about what else is being done in the world to help those with accessibility issues.

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Breaking into VR with Survios: The Time is Now

Wonder Women in Tech - Aug 18, 2017

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  • Spoke on a Panel at the Wonder Women in Tech Conference in Long Beach. We talked about what it was like breaking into R as women, what our experiences as women at Survios was like, what some of the different and unique challenges you have to design for because the tech is VR, plus, a few other things.

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